It also doesn't help that they spawn all around you so you can't even chase them together, you move in one direction for 1 alp while the others are on the other side of the map. Goblins at least try to deal damage, but the alps literally do CC and run away and can't damage you unless you don't wake up. Let them engage in melee and be threatening as well, but kiting is literally the most boring aspect of BB. Just let the sleeping/Nightmare mechanic be something they can do in addition to normal combat. ![]() Like I said, a one-time event okay, but they are supposed to be fought multiple times during a campaign and that means they should be fun to fight, not tedious or even ouright boring. BB is about visceral and brutal combat decisions, this is neither. They don't even require any cruel decisions, move all your bros together and just wake up sleeping ones, no choice there. Yes but even if you cut the time down to 30 minutes, that's 30 minutes of walking brothers. ![]() Due to the wisdom of Nexus, we have created a Github where you can find the latest files. ![]() New enemies, layered outfits, dynamic perks, legendary locations, world customization and many more features. While I totally agree with you that the alps are very boring and should be redisgned, he did play very slowly and talked a lot during that battle. Welcome to the largest Battle Brothers mod, expanding on nearly every aspect of the game to increase variety and replay value. Originally posted by Jin:Sure, I am currently watching this one.
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